跪拜 Guibai
← All articles
Frontend

Video In, Playable Game Out: SoonPlay Wires Creation, Publishing, and Revenue into One Loop

By 亿元程序员 ·
Read original on juejin.cn ↗ Google Translate ↗ Alt translation

The platform compresses the entire solo-dev pipeline, from prototype to published and revenue-bearing game, into one tool, removing the usual platform integration, ad, review, and distribution overhead. It also changes how developers iterate: directly selecting UI elements on screen beats screenshot-and-describe loops.

Summary

An 8-year game industry lead programmer used SoonPlay to generate a 3D music ball game from a pseudo-3D gameplay video. The platform, powered by Ji Yi AI's SOON large model, produced a playable draft that matched the video closely, and subsequent fixes came through two routes: chatting with SOON AI and a debug mode that lets you select any on-screen UI element, drag it, or give it a targeted instruction.

SoonPlay also behaves like a game-focused TikTok, where swiping up reveals another game's video and tapping in starts play instantly, with no ads or in-app purchases for players. Publishing happens at the prototype stage: developers can ship early, collect player feedback, and then iterate. Players can like, tip, or private-message creators, and published works participate in the platform's revenue sharing, with earnings visible in a "My" section and available for withdrawal.

The author's conclusion is that the usual post-creation chores, modification, testing, publishing, and monetization, are now handled within the same platform, so a solo developer can move from a video clip to a monetized, playable game without handling platform integration, ad SDKs, or review processes.

Takeaways
— SoonPlay supports generating a game from an uploaded video, relying on the Ji Yi SOON large model.
— The platform offers creation levels: First Glance, AP1, and AP2; AP2 is the highest and costs the most.
— Game types include pixel 3D, 3D, top-down 2D, and 2D.
— The author generated a 3D music ball game from a pseudo-3D video and used the built-in chat to fix generation issues.
— Debug mode lets you select UI elements in the running game and either drag them or give chat instructions to change them.
— Published games can be liked, tipped, and saved to a library by players.
— Games on the platform show no ads and no in-app purchases; monetization comes from the platform's revenue-sharing for creators.
— Revenue from published works is visible in the "My" section and can be withdrawn.
Conclusions

The debug mode is the notable break from text-only prompts; it lets developers point at the exact UI element they mean, which cuts down the back-and-forth that usually eats time in prompt-based game editing.

Bundling creation, distribution, and monetization into one platform means a solo developer can ship a prototype and start earning feedback, and possibly revenue, before the game is fully polished, which changes the risk profile of indie development.

Allowing publishing at prototype stage treats player feedback as part of the development loop rather than a post-launch event.

Concepts & terms
SOON large model
Ji Yi AI's underlying AI model that powers SoonPlay's game generation and editing capabilities.
Creation level
A tier system on SoonPlay (First Glance, AP1, AP2) that controls generation quality and resource consumption; higher tiers cost more.
Light game
A lightweight, web-based mini-game that loads and plays quickly, typically with simple mechanics.
Debug mode
In SoonPlay, a mode that lets developers select and manipulate individual UI elements in a running game, either by dragging or by giving targeted prompts.
Source: juejin.cn ↗ Google Translate ↗ Backup ↗