AI-Made GTA-Style Game Hits 300 Players on Day One and Earns a Few Yuan
A programmer's side-project IP exploration journey—a beginner made a game with AI, and on the first day it got 300+ players!!!
Recently I used Codex to make a GTA-style 3D little game; the code, images, and music were all made with AI. After finishing it, I uploaded it to a very niche platform, 创游世界, to see if anyone would be willing to play. https://builda.game
Result: on the first day it went live, more than 300 people played it. This was honestly unexpected. It's nice to see that people actually played something I made.
I also tried out the platform's advertising and recharge (IAP) systems, and both are integrated. In three days it earned a few dozen yuan. Not much, but the game hasn't really considered monetization or optimization for that, so getting any income was already a pleasant surprise.
The publishing process was also smooth; the website has integration docs and tutorials, and you just follow them. From making the game with AI to publishing it and having people play it, I finally completed the whole loop.
Right now it's still a small work, definitely many places to improve. But this experience gives me more motivation to keep tinkering.
If you're also using AI to make games and are looking for a place to publish, check out 创游世界. I'll go back to working on my little game and see what it can become.
PS: Before I hit publish, I checked the data again and it's still growing.