Juejin Kills Daily Check-In Ores and Routes Rewards Through Content Tasks
Now does the daily check-in only give one ore?
Recently, Juejin users who check in daily may have noticed a jarring change: the ore reward for diligent daily check-ins has gotten pitifully small, or even shows "+0". Many are wondering — "does it only give one per day now? Or is there something wrong with my account?"
Don't doubt it. You read that right, and your account is fine. This article talks about what's actually going on with this wave of check-in ore changes.
It's not "only one", it's completely stopped
Let's state the conclusion first: this adjustment by Juejin doesn't cut the daily check-in ore from the original "random 1~99" down to "1 ore". Instead, it directly decoupled check-in from ore rewards — meaning check-in itself no longer grants any ores.
According to the official announcement "Notice on Decoupling Check-in and Ore Rewards" published by Juejin on September 4, 2026, the key changes are:
- The check-in function is kept; you can still check in daily and see your consecutive check-in days.
- Check-in itself no longer grants ores.
- Ores are now obtained through tasks marked with ore rewards on the platform, including publishing compliant articles, boiling points, participating in open-source projects, completing "My Tasks", etc.
According to subsequent updates, the specific timeline is:
| Time | Event |
|---|---|
| September 4, 2026 | Official announcement of the decoupling |
| September 12, 2026 | Check-in entry moved from homepage to the boiling point page |
| September 14, 2026 | The check-in ore reward adjustment officially takes effect |
So it's not that it changed on September 24. It actually landed on September 14. If you've been seeing "+0 ores" from check-in recently, this is not a Bug, it's a Feature.
The days we collected ores by checking in
Old Juejin users should remember the previous check-in mechanism: each daily check-in randomly awarded 1 to 99 ores, and the longer the consecutive streak, the higher the reward cap. Some people even did the math: above 30 consecutive days, you'd average around 60 ores a day, and up to 99 with luck.
Worse, a large number of auto check-in scripts appeared in the community — a quick search on GitHub turns up piles of "Juejin auto check-in assistants" that support auto check-in, auto lottery, and auto balance checking. Some have run for 315 days straight without issues. Check-in became "punching a clock" rather than "participating".
Juejin itself realized this problem. In a supplementary announcement, the official clearly stated:
"The check-in ore was originally intended to encourage everyone to keep visiting the community, but as it ran for a long time, auto check-in scripts and batch check-in gradually increased. Relying purely on 'check-in' as the basis for rewards makes it hard to reflect real community participation."
Plainly put, the value of the check-in action was diluted by the script crowd.
Community reaction: some relieved, some crushed
As soon as the announcement came out, the comments exploded.
Some users said: "Almost six consecutive years of check-in, I can finally stop forcing myself to punch in every day." Others screenshot their 1400+ day check-in streak, captioning: "If I'd known, I wouldn't have kept it up."
But more people were unhappy:
- "Logging in and reading articles every day doesn't count as active? Then what counts as active?"
- "Option one: technically detect script check-ins; Option two: just take the normal users down with them."
- "Check-in doesn't give ores anymore?" (with a "+0 ores" screenshot)
- "Are Juejin ores unsalvageable? The physical prizes under 1 million are only laptop bags and masks?"
These complaints reflect a core contradiction: for most ordinary users, check-in is the lowest-cost way to interact with the platform every day. Now this "minimum guarantee" has been removed. To earn ores, you must write articles and do tasks — a much higher bar for many people.
Juejin's calculation: from "visiting" to "contributing"
From the platform's perspective, the logic of this adjustment isn't hard to understand:
First, anti-script. The flood of auto check-ins diluted the ore pool with invalid check-ins, and genuinely active users got less. Rather than spending lots of effort on technical anti-bot measures, it's simpler to remove the value of check-in at the source.
Second, incentivize creation. Juejin is fundamentally a technical content community; its core asset is high-quality original content. Changing ore rewards from "just show up" to "do something" steers more users toward creation and co-building.
Third, "live-person feel". Juejin specifically mentioned this concept in the supplementary announcement — in the AI era, technical communities value "live-person feel": someone asks a question, someone answers seriously; someone shares experience, and someone reads and gives real feedback. This kind of genuine interaction is something a check-in button can't reflect.
Objectively, the direction isn't wrong. But the question is whether the platform has given a smooth enough transition plan for the "silent majority" who've long been used to checking in and rarely create. For now, the richness and visibility of the task list still need improvement.
How to earn ores now?
Since check-in no longer gives ores, what paths remain for ordinary users? According to the official instructions:
- Publish articles: Articles that pass review and comply with community rules get ore rewards. This is currently the most efficient way.
- Post boiling points: Participating in boiling point topic discussions and publishing valuable boiling point content can also earn ores.
- Complete "My Tasks": Check the available task list in your profile and finish them as required to earn ores.
- Join official events: Juejin periodically holds various events, some with ore rewards.
- Participate in open-source projects: Join the open-source co-building tasks designated by the platform.
Additionally, the official clarified: if you don't write articles and just read posts and lurk, you can still earn ores through other tasks. It just depends on whether you're willing to spend time browsing the task list.
Are existing entitlements affected?
On this point, the official is being fairly generous:
- Existing ore balances won't be cleared; you can still use them for draws and exchanges.
- Ores have no expiration date for now; no need to rush spending.
- Consecutive check-in days are kept; your 1000-day check-in record remains.
- Makeup cards and similar items won't expire without notice.
- Free drawing ability is kept, but the way to get it changed; see the check-in page for details.
Worth noting: earlier, some users hit a "network error" when redeeming items. The official later explained that some items have an "active user" redemption condition, but the client didn't display the notice correctly — a product experience issue that will be optimized later.
Final thoughts
From "check-in gives ores" to "check-in decoupled from ores", this change is a landmark moment for the Juejin community. It means the platform's incentive focus is shifting from "daily active data" to "content quality" and "genuine interaction".
As an old user who has checked in on Juejin for several years, I admit the "+0 ores" was a bit hard to get used to at first. But looking at it from another angle, the daily check-in itself is a habit and a ritual — it records your rhythm of opening the community every day and keeping up with learning. That habit's value was never supposed to be measured in ores.
As for those auto check-in scripts, they can retire in glory.
Have you seen "+0" on check-in recently? Do you think this adjustment is reasonable? Feel free to share your thoughts in the comments.