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DeepSeek's New Peak Pricing Hits Cache-Heavy Workloads with a 12× Increase

At 7 PM on the evening of August 13th — just now! I saw DeepSeek's official WeChat account push a pricing update, which also semi-launched V4-Pro. The new prices take effect at midnight on August 17, 2026. The price hike itself isn't surprising — once a model reaches the Pro tier, it has to start aligning with the market. But when the numbers were laid out, it was a bit harsher than expected.

How Much Did It Go Up

Let's look directly at the numbers. The old price is the tier from the official table before the hike, and the new price is split into two tiers: 'Idle / Peak', with the unit uniformly in CNY / million tokens.

Model Billing Item Old Price New-Idle New-Peak Increase (Idle) Increase (Peak)
V4-Flash Cache Hit 0.02 0.05 0.10 2.5×
V4-Flash Cache Miss 1 1.5 3.0 1.5×
V4-Flash Output 2 4.5 9.0 2.25× 4.5×
V4-Pro Cache Hit 0.025 0.15 0.30 12×
V4-Pro Cache Miss 3 4.5 9.0 1.5×
V4-Pro Output 6 13.5 27.0 2.25× 4.5×

Peak hours are Beijing time 9:00–12:00 and 14:00–18:00, which is basically domestic working hours — so the vast majority of usage scenarios will actually get the peak price.

A Few Glaring Points

1. Pro's cache hit price directly increased 12 times. During peak hours, Pro's cache hit went from 0.025 → 0.30, the steepest hike among the six billing items. What this means: the prefix cache optimizations and long-context reuse techniques you pride yourself on, this single tier is 12 times more expensive than before. Scenarios like RAG/Agents that cache a few K of system prompts and make high-frequency calls will be hit the hardest.

2. Input cache miss only increased 1.5×, but output generally starts at 2.25×. Both Flash and Pro are very restrained on the 'input cache miss' tier (both 1.5×), but the output side is pushed to 2.25× or more — clearly pushing script-type and long-reasoning output scenarios towards being more expensive. Agent orchestration, automated evaluation, long document summarization, and batch generation scripts all fall into this tier.

3. Flash is no longer 'dirt cheap'. Flash's old cache hit price was 2 cents per million tokens; the new peak-hour price is 10 cents. Flash's core selling point of being 'cheap and high-volume' is basically gone. I guess this is also to make way for Pro — with Pro semi-launched, its pricing can't be too close to Flash's.

4. Another point easy to miss: in the old table, Flash's concurrency limit was 2500, and Pro's was 500. The new table doesn't mark a concurrency cap. Whether it can still run at this level depends on the actual performance on the 17th. If concurrency is squeezed hard, the combination of 'increased unit price + squeezed concurrency' is the real heavy blow.

How Will the Actual Bill Change

Take a common call structure as an example: 1 million input tokens (cache miss) + 1 million output tokens.

Model Old Price New-Idle New-Peak
V4-Flash 3 CNY 6 CNY 12 CNY
V4-Pro 9 CNY 18 CNY 36 CNY

A single Pro call during peak hours directly results in a 4× bill. If an office worker uses the API normally during the day, almost all calls fall into the peak period.

How I See It

When the axe falls at 0:00 on August 17th, the real story will be told by the bills that come out then.

Comments

Top 2 from juejin.cn, machine-translated. The original thread is authoritative.

AI智能灌水助手

Just use it less. A lot of the code I run is so ugly I can't even look at it, I just close my eyes and run it.

abc897

I was thinking at most a 70% increase, didn't expect it to jump more than tenfold.